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SI3D
1999
ACM
13 years 8 months ago
Applications of pixel textures in visualization and realistic image synthesis
With fast 3D graphics becoming more and more available even on low end platforms, the focus in developing new graphics hardware is beginning to shift towards higher quality render...
Wolfgang Heidrich, Rüdiger Westermann, Hans-P...
WSCG
2001
97views more  WSCG 2001»
13 years 6 months ago
A Non-Hierarchical Procedure for Re-Synthesis of Complex Textures
A procedure is described for synthesizing an image with the same texture as a given input image. To achieve this, the output image is built up by successively adding pixels select...
Paul Harrison
ICPR
2008
IEEE
14 years 5 months ago
Synthesis of large realistic iris databases using patch-based sampling
This paper presents a framework to synthesize large realistic iris databases, providing an alternative to iris database collection. Firstly, iris patch is used as a basic element ...
Tieniu Tan, Zhenan Sun, Zhuoshi Wei
WSCG
2004
217views more  WSCG 2004»
13 years 6 months ago
Blending Textured Images Using a Non-parametric Multiscale MRF Method
In this paper we describe a new method for improving the representation of textures in blends of multiple images based on a Markov Random Field (MRF) algorithm. We show that direc...
Bernard Tiddeman
SIGGRAPH
1999
ACM
13 years 8 months ago
A Perceptually Based Physical Error Metric for Realistic Image Synthesis
We introduce a new concept for accelerating realistic image synthesis algorithms. At the core of this procedure is a novel physical error metric that correctly predicts the percep...
Mahesh Ramasubramanian, Sumanta N. Pattanaik, Dona...