Planning algorithms have traditionally been geared toward achievement goals in single-agent environments. Such algorithms essentially produce plans to reach one of a specified se...
We propose a method of knowledge reuse for an ensemble of genetic programming-based learners solving a visual learning task. First, we introduce a visual learning method that uses...
Wojciech Jaskowski, Krzysztof Krawiec, Bartosz Wie...
In this paper, we describe a new algorithm that consists in combining an eye-tracker for minimizing the fatigue of a user during the evaluation process of Interactive Evolutionary...
Denis Pallez, Philippe Collard, Thierry Baccino, L...
We provide a reconstruction of Blum and Furst’s Graphplan algorithm, and use the reconstruction to extend and improve the original algorithm in several ways. In our reconstructi...
Situated, spontaneous speech may be ambiguous along acoustic, lexical, grammatical and semantic dimensions. To understand such a seemingly difficult signal, we propose to model th...