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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
13 years 11 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
VRST
2009
ACM
13 years 11 months ago
Gaze behavior and visual attention model when turning in virtual environments
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Sébastien Hillaire, Anatole Lécuyer,...
OZCHI
2006
ACM
13 years 11 months ago
Applying reach in direct manipulation user interfaces
The HCI community currently faces the problem of making tangible user interfaces actively responsive to their user’s current physical context. This paper explores the context of...
Aaron Toney, Bruce H. Thomas
PARA
1998
Springer
13 years 9 months ago
Exploiting Visualization and Direct Manipulation to Make Parallel Tools More Communicative
Parallel tools rely on graphical techniques to improve the quality of user interaction. In this paper, we explore how visualization and direct manipulation can be exploited in para...
Cherri M. Pancake