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» Applying database replication to multi-player online games
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NETGAMES
2006
ACM
13 years 10 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
DBISP2P
2004
Springer
162views Database» more  DBISP2P 2004»
13 years 10 months ago
CISS: An Efficient Object Clustering Framework for DHT-Based Peer-to-Peer Applications
Distributed Hash Tables (DHTs) have been widely adopted in many Internet-scale P2P systems. Emerging P2P applications such as massively multi player online games (MMOGs) and P2P ca...
Jinwon Lee, Hyonik Lee, Seungwoo Kang, Sungwon Pet...
LADC
2005
Springer
13 years 10 months ago
Group-Based Replication of On-Line Transaction Processing Servers
Several techniques for database replication using group communication have recently been proposed, namely, the Database State Machine, PostgresR, and the NODO protocol. Although a...
Alfrânio Correia Jr., A. Sousa, L. Soares, J...
ICAC
2007
IEEE
13 years 11 months ago
Adaptive Learning of Metric Correlations for Temperature-Aware Database Provisioning
This paper introduces a transparent self-configuring architecture for automatic scaling with temperature awareness in the database tier of a dynamic content web server. We use a ...
Saeed Ghanbari, Gokul Soundararajan, Jin Chen, Cri...
ICAC
2005
IEEE
13 years 10 months ago
Feedback-based Scheduling for Back-end Databases in Shared Dynamic Content Server Clusters
This paper introduces a self-configuring architecture for scaling the database tier of dynamic content web servers. We use a unified approach to load and fault management based ...
Gokul Soundararajan, Kaloian Manassiev, Jin Chen, ...