The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
This paper presents EXE, an effective bug-finding tool that automatically generates inputs that crash real code. Instead of running code on manually or randomly constructed input,...
Cristian Cadar, Vijay Ganesh, Peter M. Pawlowski, ...