Sciweavers

118 search results - page 24 / 24
» Approximating polyhedral objects with deformable smooth surf...
Sort
View
TOG
2008
102views more  TOG 2008»
13 years 4 months ago
A meshless hierarchical representation for light transport
We introduce a meshless hierarchical representation for solving light transport problems. Precomputed radiance transfer (PRT) and finite elements require a discrete representation...
Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turqui...
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
13 years 4 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
TOG
2002
212views more  TOG 2002»
13 years 4 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...