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SI3D
1997
ACM
13 years 9 months ago
Model Simplification Using Vertex-Clustering
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
Kok-Lim Low, Tiow Seng Tan
WAE
1998
118views Algorithms» more  WAE 1998»
13 years 6 months ago
Guarding Scenes against Invasive Hypercubes
In recent years realistic input models for geometric algorithms have been studied. The most important models introduced are fatness, low density, unclutteredness, and small simple...
Mark de Berg, Haggai David, Matthew J. Katz, Mark ...
CGF
1999
159views more  CGF 1999»
13 years 5 months ago
Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids
Direct volume rendering based on projective methods works by projecting, in visibility order, the polyhedral cells of a mesh onto the image plane, and incrementally compositing th...
João Comba, James T. Klosowski, Nelson L. M...
ACCV
2009
Springer
13 years 12 months ago
Image-Set Based Face Recognition Using Boosted Global and Local Principal Angles
Face recognition using image-set or video sequence as input tends to be more robust since image-set or video sequence provides much more information than single snapshot about the ...
Xi Li, Kazuhiro Fukui, Nanning Zheng
BMCBI
2006
179views more  BMCBI 2006»
13 years 5 months ago
Multiscale Hy3S: Hybrid stochastic simulation for supercomputers
Background: Stochastic simulation has become a useful tool to both study natural biological systems and design new synthetic ones. By capturing the intrinsic molecular fluctuation...
Howard Salis, Vassilios Sotiropoulos, Yiannis N. K...