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VRST
2006
ACM
13 years 11 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
ICSE
2001
IEEE-ACM
13 years 10 months ago
Functional Paleontology: System Evolution as the User Sees It
It has long been accepted that requirements analysis should precede architectural design and implementation, but in software evolution and reverse engineering this concern with bl...
Annie I. Antón, Colin Potts
CGIM
2003
13 years 7 months ago
iSign: Making the Benefits of Reading Aloud Accessible to Families with Deaf Children
In this paper, we describe an application that helps hearing-impaired students learn to read and form words by translating speech into video clips of American Sign Language (ASL)....
T. Scarlatos, Lori L. Scarlatos, F. Gallarotti
VL
1999
IEEE
136views Visual Languages» more  VL 1999»
13 years 10 months ago
Scaling up a "What You See Is What You Test" Methodology to Spreadsheet Grids
Although there has been considerable research into ways to design visual programming environments to improve the processes of creating new programs and of understanding existing o...
Margaret M. Burnett, Andrei Sheretov, Gregg Rother...
TSE
2002
119views more  TSE 2002»
13 years 5 months ago
Testing Homogeneous Spreadsheet Grids with the "What You See Is What You Test" Methodology
Although there has been recent research into ways to design environments that enable end users to create their own programs, little attention has been given to helping these end u...
Margaret M. Burnett, Andrei Sheretov, Bing Ren, Gr...