We contrast the performance of two methods of imposing constraints during the tracking of articulated objects, the first method preimposing the kinematic constraints during trackin...
We investigate the problem of learning the structure of an articulated object, i.e. its kinematic chain, from feature trajectories under affine projections. We demonstrate this po...
—This paper presents a novel application of the GPU processing power to a very computationally demanding articulated human body tracking problem in a view-based approach. This wo...
In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...
We propose an algorithm for accurate tracking of (articulated) objects using online update of appearance and shape. The challenge here is to model foreground appearance with histo...