Model-based 3D tracker estimate the position, rotation, and joint angles of a given model from video data of one or multiple cameras. They often rely on image features that are tr...
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
There are different approaches to pose estimation and registration of different body parts using voxel data. We propose a general bottom-up approach in order to segment the voxels...
We present a physically-based system to simulate and control the locomotion of soft body characters without skeletons. We use the finite element method to simulate the deformatio...
This paper addresses the problem of markerless tracking of a human in full 3D with a high-dimensional (29D) body model. Most work in this area has been focused on achieving accura...
Patrick Peursum, Svetha Venkatesh, Geoff A. W. Wes...