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» Artificial Intelligence for Adaptive Computer Games
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FLAIRS
2007
13 years 7 months ago
Artificial Intelligence for Adaptive Computer Games
Ashwin Ram, Santiago Ontañón, Manish...
GAMEON
2007
13 years 6 months ago
Map-Adaptive Artificial Intelligence for Video Games
This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
AIIDE
2006
13 years 6 months ago
Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
Samuel Marin
GAMEON
2003
13 years 6 months ago
Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games
This work presents the chosen approach for the prototyping of an Artificial Intelligence Engine designed to provide support for the implementation of AI functionalities in compute...
Börje Felipe Fernandes Karlsson
DIGRA
2003
Springer
13 years 10 months ago
Expressive AI: Games and Artificial Intelligence
In recent years, as dramatic increases in graphic sophistication began yielding diminishing returns, the technical focus in game design has been turning towards Artificial Intelli...
Michael Mateas