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GAMEON
2000
13 years 6 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
ECAL
2005
Springer
13 years 10 months ago
A Co-evolutionary Epidemiological Model for Artificial Life and Death
Abstract. This paper presents a model of the co-evolution of transmissible disease and a population of non-randomly mixed susceptible agents. The presence of the disease elements i...
Alan Dorin
VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
13 years 3 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
PAA
2008
13 years 4 months ago
Prototype reduction using an artificial immune model
Artificial immune system (AIS)-based pattern classification approach is relatively new in the field of pattern recognition. The study explores the potentiality of this paradigm in ...
Utpal Garain
ALIFE
2006
13 years 4 months ago
Evolving Physically Simulated Flying Creatures for Efficient Cruising
The body-brain coevolution of aerial life forms has not been developed as far as aquatic or terrestrial locomotion in the field of artificial life. We are studying physically simu...
Yoon-Sik Shim, Chang-Hun Kim