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SIGGRAPH
1991
ACM
13 years 7 months ago
Artificial evolution for computer graphics
CT This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphic...
Karl Sims
CEC
2008
IEEE
13 years 10 months ago
Evolution of image filters on graphics processor units using Cartesian Genetic Programming
— Graphics processor units are fast, inexpensive parallel computing devices. Recently there has been great interest in harnessing this power for various types of scientific comp...
Simon Harding
IEEECGIV
2007
IEEE
13 years 10 months ago
Simulation Techniques for Generating Behavior for Unitable Artificial Life
Shunsuke Ohono, Shinichiro Yagi, Yoichiro Kawaguch...
CG
1998
Springer
13 years 4 months ago
Artificial neural net attractors
Julien Clinton Sprott