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SAC
2009
ACM
13 years 9 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
TCIAIG
2010
12 years 11 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
TCIAIG
2010
12 years 11 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
ISVC
2007
Springer
13 years 10 months ago
Content-Based Image Retrieval Using Shape and Depth from an Engineering Database
Content based image retrieval (CBIR), a technique which uses visual contents to search images from the large scale image databases, is an active area of research for the past decad...
Amit Jain, Ramanathan Muthuganapathy, Karthik Rama...
EUROMICRO
2004
IEEE
13 years 8 months ago
Melisa - A Distributed Multimedia System for Multi-Platform Interactive Sports Content Broadcasting
The new generation of television viewers is currently being confronted and becoming acquainted with a series of technological developments in the realm of consumer electronics and...
Emmanuel Papaioannou, Vasilis Karagianis, Kostas K...