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» Assessing the Benefit of In-House Work Experience for Univer...
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HICSS
2002
IEEE
153views Biometrics» more  HICSS 2002»
13 years 10 months ago
Technology Supported Learning Applied to an Innovative, Integrated Curriculum for First-Year Engineering Majors
In September of 1998, the College of Engineering at the University of Massachusetts Dartmouth piloted an innovative, integrated, first-year curriculum. It dramatically changed 31 ...
Paul J. Fortier, Emily Fowler, Raymond N. Laoulach...
OIR
2011
401views Neural Networks» more  OIR 2011»
12 years 8 months ago
Using Online Collaborative Tools for Groups to Co-Construct Knowledge
(limit 250 words) Purpose This paper reports and describes the use of MediaWiki and Google Docs at undergraduate level as online collaboration tools for co-constructing knowledge i...
Sam Kai Wah Chu, David M. Kennedy
JUCS
2008
281views more  JUCS 2008»
13 years 5 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
HCI
2007
13 years 7 months ago
Using Speech Recognition and Intelligent Search Tools to Enhance Information Accessibility
Access to spoken information presents challenges in educational, work, and public settings for many individuals. Speech Recognition technology offers a potential strategy for incre...
Keith Bain, Jason Hines, Pawan Lingras, Yumei Qin
ICSE
2003
IEEE-ACM
14 years 5 months ago
Evaluating Individual Contribution Toward Group Software Engineering Projects
It is widely acknowledged that group or team projects are a staple of undergraduate and graduate software engineering courses. Such projects provide students with experiences that...
Jane Huffman Hayes, Timothy Lethbridge, Daniel Por...