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» Asynchronous Congestion Games
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SOSP
2005
ACM
14 years 2 months ago
BAR fault tolerance for cooperative services
This paper describes a general approach to constructing cooperative services that span multiple administrative domains. In such environments, protocols must tolerate both Byzantin...
Amitanand S. Aiyer, Lorenzo Alvisi, Allen Clement,...
PODC
2005
ACM
13 years 10 months ago
Adaptive routing with stale information
We investigate the behaviour of load-adaptive rerouting policies in the Wardrop model where decisions must be made on the basis of stale information. In this model, an infinite n...
Simon Fischer, Berthold Vöcking
PPDP
2005
Springer
13 years 10 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
UIST
2004
ACM
13 years 10 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin