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PPOPP
2009
ACM
14 years 5 months ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of ...
Adrián Cristal, Eduard Ayguadé, Fera...
ICS
2009
Tsinghua U.
13 years 11 months ago
QuakeTM: parallelizing a complex sequential application using transactional memory
“Is transactional memory useful?” is the question that cannot be answered until we provide substantial applications that can evaluate its capabilities. While existing TM appli...
Vladimir Gajinov, Ferad Zyulkyarov, Osman S. Unsal...
HPDC
2007
IEEE
13 years 11 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
ICPP
2008
IEEE
13 years 11 months ago
Implementing and Exploiting Inevitability in Software Transactional Memory
—Transactional Memory (TM) takes responsibility for concurrent, atomic execution of labeled regions of code, freeing the programmer from the need to manage locks. Typical impleme...
Michael F. Spear, Michael Silverman, Luke Dalessan...
POPL
2006
ACM
14 years 5 months ago
Autolocker: synchronization inference for atomic sections
The movement to multi-core processors increases the need for simpler, more robust parallel programming models. Atomic sections have been widely recognized for their ease of use. T...
Bill McCloskey, Feng Zhou, David Gay, Eric A. Brew...