Sciweavers

86 search results - page 16 / 18
» Audio games: new perspectives on game audio
Sort
View
CGF
2008
151views more  CGF 2008»
13 years 6 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
INFOCOM
2010
IEEE
13 years 4 months ago
Fair Scheduling in Cellular Systems in the Presence of Noncooperative Mobiles
—We consider the problem of ’fair’ scheduling the resources to one of the many mobile stations by a centrally controlled base station (BS). The BS is the only entity taking d...
Veeraruna Kavitha, Eitan Altman, Rachid El Azouzi,...
DIGRA
2005
Springer
13 years 12 months ago
The pleasures and practices of virtualised consumption in digital spaces
Videogames now enable players to spend virtual fortunes on exotic virtual goods and even create and sell virtual artefacts. Online consumers may also browse endlessly through virt...
Mike Molesworth, Janice Dengeri-Knott
IE
2007
13 years 7 months ago
Evolving images for entertainment
Images are widely used in media contexts such as web design, games and video animation. The process of creating interesting images can be enjoyable if a useful tool is involved. I...
Qinying Xu, Daryl J. D'Souza, Victor Ciesielski
SI3D
1999
ACM
13 years 10 months ago
Image-based objects
We present a compact, image-based representation for threedimensional objects with complex shapes that can be rendered with correct perspective from arbitrary viewpoints using a l...
Manuel M. Oliveira, Gary Bishop