Sciweavers

86 search results - page 3 / 18
» Audio games: new perspectives on game audio
Sort
View
ICASSP
2010
IEEE
13 years 5 months ago
Hierarchical language modeling for audio events detection in a sports game
We investigate the automatic labelling of “events” from an audio recording of a sports game. We describe a technique that utilises a hierarchy of language models, which are a ...
Qiang Huang, Stephen Cox
NETGAMES
2005
ACM
13 years 11 months ago
Analysis of factors affecting players' performance and perception in multiplayer games
In this paper we analyse different factors affecting players’ perception and performance in multiplayer games. We introduce a mean opinion score metric borrowed from the subje...
Matthias Dick, Oliver Wellnitz, Lars C. Wolf
FDG
2009
ACM
13 years 12 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
IEEECGIV
2007
IEEE
13 years 11 months ago
Video Game Console Audio: Evolution and Future Trends
KyuSik Chang, GyuBeom Kim, TaeYong Kim
DIGRA
2003
Springer
13 years 10 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen