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» Audio-driven human body motion analysis and synthesis
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FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
13 years 9 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
IBPRIA
2005
Springer
13 years 11 months ago
Robust Person-Independent Visual Sign Language Recognition
Sign language recognition constitutes a challenging field of research in computer vision. Common problems like overlap, ambiguities, and minimal pairs occur frequently and require...
Jörg Zieren, Karl-Friedrich Kraiss
IPSN
2007
Springer
13 years 12 months ago
A compact, high-speed, wearable sensor network for biomotion capture and interactive media
In this paper, we present a wireless sensor platform designed for processing multipoint human motion with low latency and high resolution. One application considered here is inter...
Ryan Aylward, Joseph A. Paradiso
CA
2003
IEEE
13 years 11 months ago
How Believable Are Real Faces? Towards a Perceptual Basis for Conversational Animation
Regardless of whether the humans involved are virtual or real, well-developed conversational skills are a necessity. The synthesis of interface agents that are not only understand...
Douglas W. Cunningham, Martin Breidt, Mario Kleine...