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DIMEA
2008
168views Multimedia» more  DIMEA 2008»
13 years 6 months ago
Pervasive play, immersion and story: designing interference
Pervasive games are games that are played in the real world
John-Paul Bichard, Annika Waern
AUIC
2006
IEEE
13 years 10 months ago
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
We have developed an outdoor augmented reality game, Sky Invaders 3D, which is designed to be played by the game playing public. We conducted a user study to measure how much user...
Ben Avery, Wayne Piekarski, James R. Warren, Bruce...
VRST
1998
ACM
13 years 8 months ago
Collaborative gaming in augmented reality
Zsolt Szalavári, Erik Eckstein, Michael Ger...
ACMACE
2004
ACM
13 years 9 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...