Abstract. We describe compiler and run-time optimisations for effective autoparallelisation of C++ programs on the Cell BE architecture. Auto-parallelisation is made easier by anno...
We describe an approach to automatic parallelisation of programs written in Sieve C++ (Codeplay’s C++ extension), using the Sieve compiler and runtime system. In Sieve C++, the p...
Alastair F. Donaldson, Colin Riley, Anton Lokhmoto...
Software systems often undergo many revisions during their lifetime as new features are added, bugs repaired, abstractions simplified and refactored, and performance improved. Wh...