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» Autocalibration for virtual environments tracking hardware
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UIST
2000
ACM
13 years 9 months ago
System lag tests for augmented and virtual environments
We describe a simple technique for accurately calibrating the temporal lag in augmented and virtual environments within the Enhanced Virtual Hand Lab (EVHL), a collection of hardw...
Colin Swindells, John Dill, Kellogg S. Booth
SIGGRAPH
1996
ACM
13 years 9 months ago
Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking
Accurate registration between real and virtual objects is crucial for augmented reality applications. Existing tracking methods are individually inadequate: magnetic trackers are ...
Andrei State, Gentaro Hirota, David T. Chen, Willi...
ICCV
2007
IEEE
13 years 11 months ago
Real Time Body Pose Tracking in an Immersive Training Environment
Abstract. We describe a visual communication application for a dark, theaterlike interactive virtual simulation training environment. Our system visually estimates and tracks the b...
Chi-Wei Chu, Ramakant Nevatia
TVCG
2012
185views Hardware» more  TVCG 2012»
11 years 7 months ago
Tuning Self-Motion Perception in Virtual Reality with Visual Illusions
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
IJVR
2008
144views more  IJVR 2008»
13 years 3 months ago
PC Clusters for Virtual Reality
In the late 90's, the emergence of high-performance 3D commodity graphics cards paved the way to the use of PC clusters for high-performance Virtual Reality (VR) applications....
Luciano P. Soares, Bruno Raffin, Joaquim A. Jorge