Sciweavers

19 search results - page 3 / 4
» Autocalibration for virtual environments tracking hardware
Sort
View
VR
2000
IEEE
117views Virtual Reality» more  VR 2000»
13 years 9 months ago
First Steps with a Rideable Computer
Although technologies such as head mounted displays and CAVEs can be used to provide large immersive visual displays within small physical spaces, it is difficult to provide virt...
Robert S. Allison, Laurence R. Harris, Michael Jen...
PG
2002
IEEE
13 years 10 months ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
OSDI
2008
ACM
14 years 5 months ago
Block Mason
The flexibility provided by hardware virtualization allows administrators to rapidly create, destroy, and migrate systems across physical hosts. Unfortunately, the storage systems...
Dutch T. Meyer, Brendan Cully, Jake Wires, Norman ...
SIGGRAPH
1997
ACM
13 years 9 months ago
The two-user Responsive Workbench: support for collaboration through individual views of a shared space
We present the two-user Responsive Workbench: a projectionbased virtual reality system that allows two people to simultaneously view individual stereoscopic image pairs from their...
Maneesh Agrawala, Andrew C. Beers, Ian McDowall, B...
IWMM
2004
Springer
90views Hardware» more  IWMM 2004»
13 years 10 months ago
Automatic heap sizing: taking real memory into account
Heap size has a huge impact on the performance of garbage collected applications. A heap that barely meets the application’s needs causes excessive GC overhead, while a heap tha...
Ting Yang, Matthew Hertz, Emery D. Berger, Scott F...