In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPSp...
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
The sensing systems that monitor physical environments rely on communication infrastructures (wired or wireless) to collect data from the sensors embedded in the environment. Howe...
Abstract. We target application domains where the behavior of animals or humans is monitored using wireless sensor network (WSN) devices. The code on these devices is updated frequ...
We present mechanisms, architectures, and an implementation addressing challenges with mobile opportunistic commerce centering on markets and mechanisms that support the procureme...