In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
Game theoretic modeling and equilibrium analysis of congestion games have provided insights in the performance of Internet congestion control, road transportation networks, etc. D...
In this paper, we present a framework for managing ATM customer networks using WWW and CORBA technologies. The WWW technology may provide network management operators with platfor...
Jong-Wook Baek, Tae-Joon Ha, Jong-Tae Park, James ...
The goal of the InfoSleuth project at MCC is to exploit and synthesize new technologies into a uni ed system that retrieves and processes information in an ever-changing network o...
Roberto J. Bayardo Jr., William Bohrer, Richard S....
Existing multicast routing mechanisms were intended for use within regions where a group is widely represented or bandwidth is universally plentiful. When group members, and sende...
Stephen E. Deering, Deborah Estrin, Dino Farinacci...