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NETGAMES
2004
ACM
13 years 10 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SIGMETRICS
2010
ACM
208views Hardware» more  SIGMETRICS 2010»
13 years 10 months ago
Dynamics in congestion games
Game theoretic modeling and equilibrium analysis of congestion games have provided insights in the performance of Internet congestion control, road transportation networks, etc. D...
Devavrat Shah, Jinwoo Shin
NOMS
1998
IEEE
133views Communications» more  NOMS 1998»
13 years 9 months ago
ATM customer network management using WWW and CORBA technologies
In this paper, we present a framework for managing ATM customer networks using WWW and CORBA technologies. The WWW technology may provide network management operators with platfor...
Jong-Wook Baek, Tae-Joon Ha, Jong-Tae Park, James ...
SIGMOD
1997
ACM
166views Database» more  SIGMOD 1997»
13 years 9 months ago
The InfoSleuth Project
The goal of the InfoSleuth project at MCC is to exploit and synthesize new technologies into a uni ed system that retrieves and processes information in an ever-changing network o...
Roberto J. Bayardo Jr., William Bohrer, Richard S....
SIGCOMM
1994
ACM
13 years 9 months ago
An Architecture for Wide-Area Multicast Routing
Existing multicast routing mechanisms were intended for use within regions where a group is widely represented or bandwidth is universally plentiful. When group members, and sende...
Stephen E. Deering, Deborah Estrin, Dino Farinacci...