Modeling human behavior can be complicated and expensive. To be able to reduce costs, new methodologies and tools must be developed that automate the creation of human behavior mo...
To create a realistic environment, some simulations require simulated agents with human behavior pattern. Creating such agents with realistic behavior can be a tedious and time con...
In this paper we propose an ontology (formal knowledge base) creation methodology based on integrating external ontologies into the one developed by a community of the domain expe...
In this article we describe a computational architecture called MC2 that brings together a set of tools that contribute to the knowledge management process by allowing for the cre...
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...