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» Automatic Creation of Environment Models via Training
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TCIAIG
2010
13 years 14 days ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
ENTCS
2006
130views more  ENTCS 2006»
13 years 5 months ago
LSC Verification for UML Models with Unbounded Creation and Destruction
The approaches to automatic formal verification of UML models known up to now require a finite bound on the number of objects existing at each point in time. In [4] we have observ...
Bernd Westphal
SMI
2008
IEEE
154views Image Analysis» more  SMI 2008»
14 years 4 days ago
SHREC'08 entry: Training set expansion via autotags
Training a 3D model classifier on a small dataset is very challenging. However, large datasets of partially classified models are now commonly available online. We use an external...
Corey Goldfeder, Haoyun Feng, Peter K. Allen
CW
2003
IEEE
13 years 11 months ago
MASCARET: Pedagogical Multi-Agents System for Virtual Environment for Training
This study concerns virtual environments for training in operational conditions. The principal developed idea is that these environments are heterogeneous and open multi-agent sys...
Cedric Buche, Ronan Querrec, Pierre De Loor, Pierr...
VRST
2005
ACM
13 years 11 months ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...