In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
The approaches to automatic formal verification of UML models known up to now require a finite bound on the number of objects existing at each point in time. In [4] we have observ...
Training a 3D model classifier on a small dataset is very challenging. However, large datasets of partially classified models are now commonly available online. We use an external...
This study concerns virtual environments for training in operational conditions. The principal developed idea is that these environments are heterogeneous and open multi-agent sys...
Cedric Buche, Ronan Querrec, Pierre De Loor, Pierr...
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...