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SMI
2010
IEEE
173views Image Analysis» more  SMI 2010»
13 years 3 months ago
Point Cloud Skeletons via Laplacian Based Contraction
—We present an algorithm for curve skeleton extraction via Laplacian-based contraction. Our algorithm can be applied to surfaces with boundaries, polygon soups, and point clouds....
Junjie Cao, Andrea Tagliasacchi, Matt Olson, Hao Z...
SMI
2007
IEEE
157views Image Analysis» more  SMI 2007»
13 years 11 months ago
Skeleton-based Hierarchical Shape Segmentation
We present an effective framework for segmenting 3D shapes into meaningful components using the curve skeleton. Our algorithm identifies a number of a critical points on the curv...
Dennie Reniers, Alexandru Telea
SCA
2007
13 years 7 months ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...
VC
2008
118views more  VC 2008»
13 years 4 months ago
Hierarchical part-type segmentation using voxel-based curve skeletons
Abstract We present an effective framework for segmenting 3D shapes into meaningful components using the curve skeleton. Our algorithm identifies a number of critical points on the...
Dennie Reniers, Alexandru Telea
JCST
2010
122views more  JCST 2010»
13 years 3 months ago
Harmonic Field Based Volume Model Construction from Triangle Soup
Surface triangle meshes and volume data are two commonly used representations of digital geometry. Converting from triangle meshes to volume data is challenging, since triangle mes...
Chao-Hui Shen, Guo-Xin Zhang, Yu-Kun Lai, Shi-Min ...