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» Automatic Heuristic Construction for General Game Playing
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AI
2002
Springer
13 years 5 months ago
Improving heuristic mini-max search by supervised learning
This article surveys three techniques for enhancing heuristic game-tree search pioneered in the author's Othello program Logistello, which dominated the computer Othello scen...
Michael Buro
AGI
2011
12 years 9 months ago
Multigame Playing by Means of UCT Enhanced with Automatically Generated Evaluation Functions
General Game Playing (GGP) contest provides a research framework suitable for developing and testing AGI approaches in game domain. In this paper, we propose a new modification of...
Karol Waledzik, Jacek Mandziuk
ICAISC
2010
Springer
13 years 7 months ago
CI in General Game Playing - To Date Achievements and Perspectives
Abstract. Multigame playing agents are programs capable of autonomously learning to play new, previously unknown games. In this paper, we concentrate on the General Game Playing Co...
Karol Waledzik, Jacek Mandziuk
AUSAI
2010
Springer
13 years 4 months ago
Pushing the Envelope: General Game Players Prove Theorems
A general game player is a system that can play previously unknown games given nothing but their rules. A key to success in this endeavour is the ability to automatically gain know...
Sebastian Haufe, Michael Thielscher
GECCO
2007
Springer
201views Optimization» more  GECCO 2007»
13 years 12 months ago
Evolving explicit opponent models in game playing
Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...