Sciweavers

14 search results - page 3 / 3
» Automatic Heuristic Construction in a Complete General Game ...
Sort
View
MM
2005
ACM
169views Multimedia» more  MM 2005»
13 years 11 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
ENTCS
2007
130views more  ENTCS 2007»
13 years 5 months ago
Specify, Compile, Run: Hardware from PSL
We propose to use a formal specification language as a high-level hardware description language. Formal languages allow for compact, unambiguous representations and yield designs...
Roderick Bloem, Stefan Galler, Barbara Jobstmann, ...
GECCO
2009
Springer
193views Optimization» more  GECCO 2009»
13 years 10 months ago
Optimization of dynamic memory managers for embedded systems using grammatical evolution
New portable consumer embedded devices must execute multimedia applications (e.g., 3D games, video players and signal processing software, etc.) that demand extensive memory acces...
José L. Risco-Martín, David Atienza,...
ICSE
2010
IEEE-ACM
13 years 10 months ago
Adaptive bug isolation
Statistical debugging uses lightweight instrumentation and statistical models to identify program behaviors that are strongly predictive of failure. However, most software is most...
Piramanayagam Arumuga Nainar, Ben Liblit