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» Automatic muscle generation for character skin deformation
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JVCA
2006
206views more  JVCA 2006»
13 years 6 months ago
Realistic human hand deformation
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim
3DPVT
2004
IEEE
137views Visualization» more  3DPVT 2004»
13 years 9 months ago
Realistic Models of Children Heads from 3D-MRI Segmentation and Tetrahedral Mesh Construction
In order to analyze the sensitivity of children to RF fields and mobile phones in particular, the SAR (Specific Absorption Ratio) defined as the power absorbed by a unit of mass o...
Jasmine Burguet, Najib Gadi, Isabelle Bloch
WSCG
2003
219views more  WSCG 2003»
13 years 7 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
CG
2006
Springer
13 years 6 months ago
Shape reasoning and understanding
s: clustering, denoising, sharp feature, shape abstraction, reverse engineering In this paper we describe a hierarchical face clustering algorithm for triangle meshes based on fit...
Bianca Falcidieno, Remco C. Veltkamp