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» Automatic shader level of detail
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NPAR
2006
ACM
13 years 11 months ago
X-toon: an extended toon shader
: Some example effects achieved by our extended toon shader: continuous levels of abstraction (a); abstraction of near-silhouette regions: smoothing (b), and opacity (c); backlight...
Pascal Barla, Joëlle Thollot, Lee Markosian
WSCG
2004
154views more  WSCG 2004»
13 years 6 months ago
Complex Skeletal Implicit Surfaces with Levels of Detail
Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivision curves and surfaces in implicit surface modeling. This paper presents a hiera...
Aurélien Barbier, Eric Galin, Samir Akkouch...
ACCV
2009
Springer
13 years 12 months ago
Levels of Details for Gaussian Mixture Models
Mixtures of Gaussians are a crucial statistical modeling tool at the heart of many challenging applications in computer vision and machine learning. In this paper, we first descri...
Vincent Garcia, Frank Nielsen, Richard Nock

Publication
412views
15 years 3 months ago
Analyzing Transit Service Reliability using Detailed Data From Automatic Vehicular Locator Systems
The widespread adoption of automated vehicle location systems (AVL) and automatic passenger counters (APC) in the transit industry has opened new venues in operations and system mo...
A. M. El-Geneidy, J. Horning, K. J. Krizek
CGF
2008
84views more  CGF 2008»
13 years 5 months ago
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
In this paper we present a method for automatic interpolation between adjacent discrete levels of detail to achieve smooth LOD changes in image space. We achieve this by breaking ...
Daniel Scherzer, Michael Wimmer