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EGH
2003
Springer
13 years 11 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
CVPR
2005
IEEE
14 years 8 months ago
Discriminative Learning of Markov Random Fields for Segmentation of 3D Scan Data
We address the problem of segmenting 3D scan data into objects or object classes. Our segmentation framework is based on a subclass of Markov Random Fields (MRFs) which support ef...
Dragomir Anguelov, Benjamin Taskar, Vassil Chatalb...
CVPR
2012
IEEE
11 years 8 months ago
Meta-class features for large-scale object categorization on a budget
In this paper we introduce a novel image descriptor enabling accurate object categorization even with linear models. Akin to the popular attribute descriptors, our feature vector ...
Alessandro Bergamo, Lorenzo Torresani
HEURISTICS
2008
92views more  HEURISTICS 2008»
13 years 6 months ago
Learning heuristics for basic block instruction scheduling
Instruction scheduling is an important step for improving the performance of object code produced by a compiler. A fundamental problem that arises in instruction scheduling is to ...
Abid M. Malik, Tyrel Russell, Michael Chase, Peter...
CVPR
2009
IEEE
15 years 1 months ago
Learning Invariant Features Through Topographic Filter Maps
Several recently-proposed architectures for highperformance object recognition are composed of two main stages: a feature extraction stage that extracts locallyinvariant feature...
Koray Kavukcuoglu, Marc'Aurelio Ranzato, Rob Fergu...