Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
We address the problem of segmenting 3D scan data into objects or object classes. Our segmentation framework is based on a subclass of Markov Random Fields (MRFs) which support ef...
Dragomir Anguelov, Benjamin Taskar, Vassil Chatalb...
In this paper we introduce a novel image descriptor enabling accurate object categorization even with linear models. Akin to the popular attribute descriptors, our feature vector ...
Instruction scheduling is an important step for improving the performance of object code produced by a compiler. A fundamental problem that arises in instruction scheduling is to ...
Abid M. Malik, Tyrel Russell, Michael Chase, Peter...
Several recently-proposed architectures for highperformance
object recognition are composed of two main
stages: a feature extraction stage that extracts locallyinvariant
feature...
Koray Kavukcuoglu, Marc'Aurelio Ranzato, Rob Fergu...