This paper presents SafeStore, a distributed storage system designed to maintain long-term data durability despite conventional hardware and software faults, environmental disrupt...
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
— Reactive systems are those that maintain an ongoing interaction with their environment at a speed dictated by the latter. Examples of such systems include web servers, network ...
This paper presents an approach to learning an optimal behavioral parameterization in the framework of a Case-Based Reasoning methodology for autonomous navigation tasks. It is ba...
The increased use of ubiquitous computing devices is resulting in networks that are highly mobile, well connected and growing in processing and storage capabilities. The nature of ...
Rudi Ball, James Grant, Jonathan So, Victoria Spur...