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» Avatar Puppetry Using Real-Time Audio and Video Analysis
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IVA
2007
Springer
13 years 11 months ago
Avatar Puppetry Using Real-Time Audio and Video Analysis
Abstract. We present a system which consists of a lifelike agent animated in real-time using video and audio analysis from the user. This kind of system could be used for Instant M...
Sylvain Le Gallou, Gaspard Breton, Renaud Sé...
GLOBECOM
2007
IEEE
13 years 11 months ago
Real-Time Estimation of User-Level QoS in Audio-Video IP Transmission by Using Temporal and Spatial Quality
— This paper deals with audio–video transmission over IP networks and proposes a method of estimating perceptual QoS (i.e., user–level QoS) in real time in terms of the inter...
Shuji Tasaka, Yusuke Watanabe
NOSSDAV
1995
Springer
13 years 8 months ago
A Distributed Real-Time MPEG Video Audio Player
Abstract. This paper presents the design, implementation and experimental analysis of a distributed, real-time MPEG video and audio player. The player is designed for use across th...
Shanwei Cen, Calton Pu, Richard Staehli, Crispin C...
CHI
2001
ACM
14 years 5 months ago
The impact of eye gaze on communication using humanoid avatars
In this paper we describe an experiment designed to investigate the importance of eye gaze in humanoid avatars representing people engaged in conversation. We compare responses to...
Maia Garau, Mel Slater, Simon Bee, Martina Angela ...
PRESENCE
2006
102views more  PRESENCE 2006»
13 years 4 months ago
The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction
This paper describes two methods for analyzing interactions in collaborative virtual environments (CVEs): one whereby quantitative data are captured, interaction is categorized in...
Ralph Schroeder, Ilona Heldal, Jolanda G. Tromp