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» B.Sc. Computer Game Development ... Why not
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DIGRA
2005
Springer
13 years 10 months ago
B.Sc. Computer Game Development ... Why not?
We were motivated to consider proposing/adopting a new curriculum by the decrease in student enrolments currently experienced by our computing science programs. This requirement f...
Libero Ficocelli, David Gregg
EDUTAINMENT
2008
Springer
13 years 6 months ago
Towards Generalised Accessibility of Computer Games
Computer games accessibility have initially been regarded as an area of minor importance as there were much more "serious" topics to focus on. Today, the society is slowl...
Dominique Archambault, Thomas Gaudy, Klaus Miesenb...
FSTTCS
2008
Springer
13 years 5 months ago
Solvency Games
Abstract. We study the decision theory of a maximally risk-averse investor — one whose objective, in the face of stochastic uncertainties, is to minimize the probability of ever ...
Noam Berger, Nevin Kapur, Leonard J. Schulman, Vij...
IWEC
2004
13 years 5 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
WINE
2010
Springer
201views Economy» more  WINE 2010»
13 years 2 months ago
Efficient Computation of the Shapley Value for Centrality in Networks
The Shapley Value is arguably the most important normative solution concept in coalitional games. One of its applications is in the domain of networks, where the Shapley Value is u...
Karthik V. Aadithya, Balaraman Ravindran, Tomasz P...