Sciweavers

10 search results - page 1 / 2
» BDI-Based Development of Virtual Characters with a Theory of...
Sort
View
IVA
2009
Springer
13 years 9 months ago
BDI-Based Development of Virtual Characters with a Theory of Mind
Michal P. Sindlar, Mehdi Dastani, John-Jules Ch. M...
ACII
2007
Springer
13 years 11 months ago
Children's Emotional Interpretation of Synthetic Character Interactions
Using synthetic characters to support children’s personal, social and emotional education requires that the emotional response elicited from the children is that desired by educa...
Lynne E. Hall, Sarah Woods, Marc Hall, Dieter Wolk...
IJVR
2007
101views more  IJVR 2007»
13 years 4 months ago
Affective Multimodal Control of Virtual
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...
Martin Klesen, Patrick Gebhard
IVA
2009
Springer
13 years 11 months ago
A Model of Personality and Emotional Traits
Abstract. How do we construct credible personalities? The current SAL (Sensitive Artificial Listeners) characters were constructed intuitively and can be unconvincing. In addressin...
Margaret McRorie, Ian Sneddon, Etienne de Sevin, E...
CORR
2007
Springer
122views Education» more  CORR 2007»
13 years 4 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson