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MOMM
2006
ACM
168views Communications» more  MOMM 2006»
13 years 10 months ago
Mobile P2P Web Service Creation using SIP
: Telecommunication networks and the Internet are growing together. Peer-to-Peer (P2P) services which are originally offered by network providers, like telephony and messaging, ar...
Guido Gehlen, Fahad Aijaz, Yi Zhu, Bernhard Walke
GAMEON
2001
13 years 6 months ago
A New Computational Approach to the Game of Go
This paper investigates the application of neural network techniques to the creation of a program that can play the game of Go with some degree of success. The combination of soft...
Julian Churchill, Richard Cant, David Al-Dabass
IJVR
2007
101views more  IJVR 2007»
13 years 4 months ago
Playful Geospatial Data Acquisition by Location-based Gaming Communities
—The success of Web 2.0 communities demonstrates that the users of an information service are willing to participate in the content creation process on a voluntary basis. In this...
Sebastian Matyas
NETGAMES
2005
ACM
13 years 10 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
SODA
2007
ACM
115views Algorithms» more  SODA 2007»
13 years 6 months ago
Strong price of anarchy
A strong equilibrium (Aumann 1959) is a pure Nash equilibrium which is resilient to deviations by coalitions. We define the strong price of anarchy to be the ratio of the worst c...
Nir Andelman, Michal Feldman, Yishay Mansour