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NIPS
2007
13 years 7 months ago
TrueSkill Through Time: Revisiting the History of Chess
We extend the Bayesian skill rating system TrueSkill to infer entire time series of skills of players by smoothing through time instead of filtering. The skill of each participat...
Pierre Dangauthier, Ralf Herbrich, Tom Minka, Thor...
AAAI
2000
13 years 7 months ago
Deliberation in Equilibrium: Bargaining in Computationally Complex Problems
We develop a normative theory of interaction-negotiation in particular--among self-interested computationally limited agents where computational actions are game-theoretically tre...
Kate Larson, Tuomas Sandholm
JAIR
2011
187views more  JAIR 2011»
13 years 18 days ago
A Monte-Carlo AIXI Approximation
This paper describes a computationally feasible approximation to the AIXI agent, a universal reinforcement learning agent for arbitrary environments. AIXI is scaled down in two ke...
Joel Veness, Kee Siong Ng, Marcus Hutter, William ...
SIGECOM
2011
ACM
219views ECommerce» more  SIGECOM 2011»
12 years 8 months ago
GSP auctions with correlated types
The Generalized Second Price (GSP) auction is the primary method by which sponsered search advertisements are sold. We study the performance of this auction in the Bayesian settin...
Brendan Lucier, Renato Paes Leme
COMCOM
2008
145views more  COMCOM 2008»
13 years 5 months ago
A game-theoretic intrusion detection model for mobile ad hoc networks
In this paper, we address the problem of increasing the effectiveness of an intrusion detection system (IDS) for a cluster of nodes in ad hoc networks. To reduce the performance o...
Hadi Otrok, Noman Mohammed, Lingyu Wang, Mourad De...