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» Behavioral Control for Real-Time Simulated Human Agents
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SI3D
1995
ACM
13 years 7 months ago
Behavioral Control for Real-Time Simulated Human Agents
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
CA
1999
IEEE
13 years 8 months ago
A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
Marcelo Kallmann, Daniel Thalmann
AIIDE
2007
13 years 6 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
AGENTS
1997
Springer
13 years 7 months ago
Real-Time Control of Attention and Behavior in a Logical Framework
We describe a uniform technique for representing both sensory data and the attentional state of an agent using a subset of modal logic with indexicals. The resulting representatio...
Ian Horswill
ICRA
1993
IEEE
152views Robotics» more  ICRA 1993»
13 years 7 months ago
The USC Autonomous Flying Vehicle: An Experiment in Real Time Behavior-Based Control
A control system architecture is described for an autonomous flying vehicle. The vehicle, equipped with fourteen sensors, uses a model helicopter as an airframe. The control syste...
M. Anthony Lewis, Andrew H. Fagg, George A. Bekey