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» Behavioral Control for Real-Time Simulated Human Agents
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IVA
2005
Springer
13 years 10 months ago
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
Marcelo Kallmann, Stacy Marsella
PAAMS
2010
Springer
13 years 3 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
SEKE
2007
Springer
13 years 11 months ago
Real-Time Trust Management in Agent Based Online Auction Systems
Agent based online auctions have not yet become popular because they are not trustable. One of the major concerns in agent based online auctions is the shilling behavior problem, w...
Rinkesh Patel, Haiping Xu, Ankit Goel
FLAIRS
2006
13 years 6 months ago
Refining Human Behavior Models in a Context-based Architecture
This paper describes an investigation into the refinement of context-based human behavior models through the use of experiential learning. Specifically, a tactical agent was endow...
David Aihe, Avelino J. Gonzalez
TASE
2009
IEEE
13 years 11 months ago
Environmental Simulation of Real-Time Systems with Nested Interrupts
Interrupts are important aspects of real-time embedded systems to handle events in time. When there exist nested interrupts in a real-time system, and an urgent interrupt is allow...
Guoqiang Li, Shoji Yuen, Masakazu Adachi