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» Beings in the game-world: characters, avatars, and players
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IE
2007
13 years 6 months ago
Beings in the game-world: characters, avatars, and players
Immersive and engaging are words often used interchangeably to describe the player’s experience of gameplay without clear distinction between what these terms refer to, and with...
Peter Bayliss
DIGRA
2003
Springer
13 years 10 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
FUNGAMES
2010
13 years 5 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
AAAI
2006
13 years 6 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...