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» Believability and Interaction in Virtual Worlds
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HPDC
1996
IEEE
13 years 9 months ago
Legion - A View from 50, 000 Feet
' The coming of giga-bit networks makes possible the realization ofa single nationwide virtual computer comprised of a variety of geographically distributed highpe6ormance mac...
Andrew S. Grimshaw, William A. Wulf
CSE
2009
IEEE
13 years 9 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
SAC
2010
ACM
13 years 5 months ago
TransPeer: adaptive distributed transaction monitoring for Web2.0 applications
In emerging Web2.0 applications such as virtual worlds or social networking websites, the number of users is very important (tens of thousands), hence the amount of data to manage...
Idrissa Sarr, Hubert Naacke, Stéphane Gan&c...