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AIIDE
2006
13 years 7 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
EXPERT
2002
131views more  EXPERT 2002»
13 years 5 months ago
A Behavior Language for Story-Based Believable Agents
ABL is a reactive planning language, based on the Oz Project language Hap, designed specifically for authoring believable agents - characters which express rich personality, and w...
Michael Mateas, Andrew Stern
AAI
1999
125views more  AAI 1999»
13 years 5 months ago
Deictic Believability: Coordinated Gesture, Locomotion, and Speech in Lifelike Pedagogical Agents
Lifelike animated agents for knowledge-based learning environments can provide timely, customized advice to support students' problem solving. Because of their strong visual ...
James C. Lester, Jennifer L. Voerman, Stuart G. To...
WISEC
2010
ACM
14 years 22 days ago
Automating the injection of believable decoys to detect snooping
We propose a novel trap-based architecture for enterprise networks that detects “silent” attackers who are eavesdropping network traffic. The primary contributions of our work...
Brian M. Bowen, Vasileios P. Kemerlis, Pratap V. P...
BRAIN
2009
Springer
14 years 10 days ago
Modelling the Reciprocal Interaction between Believing and Feeling from a Neurological Perspective
Abstract. By adopting neurological theories on the role of emotions and feelings, an agent model is introduced incorporating the reciprocal interaction between believing and feelin...
Zulfiqar A. Memon, Jan Treur