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» Between umbra and penumbra
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COMPGEOM
2007
ACM
13 years 6 months ago
Between umbra and penumbra
Computing shadow boundaries is a difficult problem in the case of non-point light sources. A point is in the umbra if it does not see any part of any light source; it is in full l...
Julien Demouth, Olivier Devillers, Hazel Everett, ...
CGF
2006
166views more  CGF 2006»
13 years 4 months ago
Rendering Soft Shadows using Multilayered Shadow Fins
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
SI3D
2009
ACM
13 years 11 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
ICCV
2009
IEEE
3166views Computer Vision» more  ICCV 2009»
14 years 8 months ago
Detection and Removal of Chromatic Moving Shadows in Surveillance Scenarios
Segmentation in the surveillance domain has to deal with shadows to avoid distortions when detecting moving objects. Most segmentation approaches dealing with shadow detection are ...
Ivan Huerta, Michael Holte, Thomas Moeslund, and J...
MIRAGE
2007
Springer
13 years 10 months ago
Segmentation of Soft Shadows Based on a Daylight- and Penumbra Model
Abstract. This paper introduces a new concept within shadow segmentation for usage in shadow removal and augmentation through construction of an alpha overlay shadow model. Previou...
Michael Nielsen, Claus B. Madsen