Abstract. This paper introduces a new concept within shadow segmentation for usage in shadow removal and augmentation through construction of a multiplicity alpha overlay shadow mo...
Mathematical morphology was originally conceived as a set theoretic approach for the processing of binary images. Approaches that extend classical binary morphology to gray-scale ...
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
This paper presents an approach to shadow removal that preserves texture consistency between the original shadow and lit area. Illumination reduction in the shadow area not only da...
The accurate generation of soft shadows is a particularly computationally intensive task. In order to reduce rendering time, most real-time and offline applications decorrelate th...