We propose a new approach to collision and self– collision detection of dynamically deforming objects that consist of tetrahedrons. Tetrahedral meshes are commonly used to repre...
Matthias Teschner, Bruno Heidelberger, Matthias M&...
Boolean notions of correctness are formalized by preorders on systems. Quantitative measures of correctness can be formalized by realvalued distance functions between systems, wher...
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
The aim of this note is to point out some combinatorial applications of a lemma of Scarf, proved first in the context of game theory. The usefulness of the lemma in combinatorics...