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VMV
2003
151views Visualization» more  VMV 2003»
13 years 7 months ago
Optimized Spatial Hashing for Collision Detection of Deformable Objects
We propose a new approach to collision and self– collision detection of dynamically deforming objects that consist of tetrahedrons. Tetrahedral meshes are commonly used to repre...
Matthias Teschner, Bruno Heidelberger, Matthias M&...
CONCUR
2010
Springer
13 years 6 months ago
Simulation Distances
Boolean notions of correctness are formalized by preorders on systems. Quantitative measures of correctness can be formalized by realvalued distance functions between systems, wher...
Pavol Cerný, Thomas A. Henzinger, Arjun Rad...
SIGGRAPH
2000
ACM
13 years 10 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
JCT
1998
193views more  JCT 1998»
13 years 5 months ago
Fractional Kernels in Digraphs
The aim of this note is to point out some combinatorial applications of a lemma of Scarf, proved first in the context of game theory. The usefulness of the lemma in combinatorics...
Ron Aharoni, Ron Holzman