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WSCG
2001
124views more  WSCG 2001»
13 years 7 months ago
Occlusion Evaluation in Hierarchical Radiosity
In any hierarchical radiosity method, the most expensive part is the evaluation of the visibility. Many methods use sampling and ray casting to determine this term. Space partitio...
Yann Dupuy, Mathias Paulin, René Caubet
SI3D
1995
ACM
13 years 9 months ago
Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
Yiorgos Chrysanthou, Mel Slater
VRST
1997
ACM
13 years 10 months ago
View volume culling using a probabilistic caching scheme
This paper describes a new algorithm for view volume culling. During an interactive walkthrough of a 3D scene, at any moment a large proportion of objects will be outside of the v...
Mel Slater, Yiorgos Chrysanthou
IWCIA
2009
Springer
14 years 12 days ago
Signatures of Combinatorial Maps
Abstract. In this paper, we address the problem of computing a canonical representation of an n-dimensional combinatorial map. To do so, we define two combinatorial map signatures...
Stéphane Gosselin, Guillaume Damiand, Chris...
GRAPHICSINTERFACE
1997
13 years 7 months ago
Multiresolution BSP Trees Applied to Terrain, Transparency, and General Objects
We present a system for incorporating multiple level of detail (LOD) models of 3D objects within a single hierarchical data structure. This system was designed for a scientific vi...
Charles Wiley, A. T. Campbell III, Stephen A. Szyg...