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PAMI
2007
186views more  PAMI 2007»
13 years 5 months ago
Value-Directed Human Behavior Analysis from Video Using Partially Observable Markov Decision Processes
—This paper presents a method for learning decision theoretic models of human behaviors from video data. Our system learns relationships between the movements of a person, the co...
Jesse Hoey, James J. Little
IPPS
2010
IEEE
13 years 3 months ago
Speculative execution on multi-GPU systems
Abstract--The lag of parallel programming models and languages behind the advance of heterogeneous many-core processors has left a gap between the computational capability of moder...
Gregory F. Diamos, Sudhakar Yalamanchili
CORR
2010
Springer
121views Education» more  CORR 2010»
13 years 23 days ago
Deep Self-Taught Learning for Handwritten Character Recognition
Recent theoretical and empirical work in statistical machine learning has demonstrated the importance of learning algorithms for deep architectures, i.e., function classes obtaine...
Frédéric Bastien, Yoshua Bengio, Arn...
CHI
2011
ACM
12 years 9 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
IHI
2012
287views Healthcare» more  IHI 2012»
12 years 1 months ago
MARHS: mobility assessment system with remote healthcare functionality for movement disorders
Due to the global trend of aging societies with increasing demand for low cost and high quality healthcare services, there has been extensive research and development directed tow...
Sunghoon Ivan Lee, Jonathan Woodbridge, Ani Nahape...